

You gain Sure Hands which is a helpful skill for your team, however you are trading a probably more valuable Block player to do it. That said don’t make them a unnecessary habit! Anointed Throwers Tomb Kings Quantityīy dropping one of the Blitzers down you can fit both Throwers into your starting lineup instead. Depending on how your drives go you may also need to do some Go For Its / Rushes and they are a lot more comfortable to do if you’ve got a reroll.

As well as being safer for yourself, that will also generate more knock downs for you as well. If you’re playing against strength three players then look to make all your hits with them three dice in your favour. However even with the high strength of your Tomb Guardians, they don’t start with Block so you might need your rerolls for them as well. Ideally you aren’t going to be doing any ball handling beyond picking it up so you might think you don’t need many rerolls. Having two Blitzers means that one is still free to do your blitzing actions whilst the other is carrying the ball. Once you’ve got the Throwers they are likely to be doing all the scoring as your team has low agility. The Blitzers are more important than the Throwers as they start with Block and you want to get them some star player points. You’ve got all four Tomb Guardians for maximum strength. This is probably the most common and straight forward set up to go with. Pass, Regeneration, Sure Hands, Thick Skull I wouldn’t be surprised if the team gets some tweaks in the future.

Please note that they appear in the Teams of Legend document and to date haven’t changed from before. I wouldn’t consider any starting lineup that doesn’t include all four, so what else can you fit in around them. You’re really playing this team for the four high strength Tomb Guardians. Khemri are the strongest team in the game, however their armour is lower than other bashing teams such as Orcs and Dwarves. Tomb Kings / Khemri Starting Rosters Overview
